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The Diagnostic and Statistical Manual of Mental Disorders (DSM) serves as the primary classification system for mental health disorders, providing standardized diagnostic criteria for clinicians and researchers. First published by the American Psychiatric Association (APA) in 1952, the DSM has undergone several revisions to reflect evolving psychiatric understanding. The fifth edition, DSM-5, released in 2013, introduced key updates that expanded diagnostic categories and modified diagnostic...
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Transcranial Direct Current Stimulation for Online Gamers
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Gaming Device Usage Patterns Predict Internet Gaming Disorder: Comparison across Different Gaming Device Usage

Soo-Hyun Paik1, Hyun Cho2, Ji-Won Chun3

  • 1Department of Psychiatry, Seoul St. Mary's Hospital, The Catholic University of Korea, Seoul 06591, Korea. suehime@gmail.com.

International Journal of Environmental Research and Public Health
|December 6, 2017
PubMed
Summary

Exploring gaming habits reveals that using both smartphones and computers, especially evenly, increases risks for Internet gaming disorder (IGD) and related mental health issues. Smartphone-only gaming shows the lowest risk.

Keywords:
Internet gaming disordercomorbiditygame device usage patternsmartphone

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Area of Science:

  • Behavioral Psychology
  • Clinical Psychology
  • Digital Health

Background:

  • Smartphones have profoundly impacted gaming behaviors.
  • Understanding diverse gaming device usage patterns is crucial for studying Internet gaming disorder (IGD).

Purpose of the Study:

  • To explore gaming behaviors and clinical characteristics across different gaming device usage patterns.
  • To determine the role of these patterns in Internet gaming disorder (IGD).

Main Methods:

  • An online survey collected data on demographics, gaming habits, and addiction scales.
  • Participants were classified into five gaming device usage patterns.
  • Statistical analysis examined associations between patterns and clinical characteristics.

Main Results:

  • Combined users, particularly those with even computer and smartphone game usage, showed higher prevalence of IGD, depression, anxiety, and substance use disorders.
  • Evenly balanced users were more prone to IGD than computer-only gamers (OR = 1.579).
  • Smartphone-only gamers exhibited the lowest IGD prevalence and addiction scores, with minimal time and money spent on gaming.

Conclusions:

  • Gaming device usage patterns are significantly associated with the occurrence and prognosis of Internet gaming disorder (IGD).
  • Mixed-device gaming, especially balanced usage, presents a higher risk profile for IGD and comorbid conditions.
  • Targeted interventions may need to consider specific gaming device usage patterns for effective IGD management.