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School is a game: Faculty set the rules.

Jeff Cain1

  • 1University of Kentucky, College of Pharmacy, Limestone, Lexington, KY 40536-0596, USA.

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|December 14, 2017
PubMed
Summary
This summary is machine-generated.

Students often use poor learning strategies like cramming. Viewing "school as a game" can help educators understand and improve student learning behaviors by examining course rules and incentives.

Keywords:
AssessmentGradesLearning behaviorPointsStudents

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Area of Science:

  • Educational Psychology
  • Cognitive Science
  • Learning Sciences

Background:

  • Students frequently exhibit suboptimal learning behaviors, including rote memorization and multitasking.
  • Rigorous academic programs demand strategic decision-making from students regarding time and study methods.

Purpose of the Study:

  • To introduce the "school as game" mental model for analyzing student learning behaviors.
  • To encourage educators to evaluate how course structures may inadvertently promote ineffective study habits.

Main Methods:

  • Conceptual analysis of student learning within an educational framework.
  • Examination of teaching and assessment strategies through a gamified lens.

Main Results:

  • The "school as game" model provides a framework for understanding student strategic choices.
  • Course design and implicit rules can significantly influence student learning approaches.

Conclusions:

  • Educators can leverage the "school as game" model to identify and modify course elements that incentivize poor learning behaviors.
  • Rethinking course rules and assessments can foster deeper comprehension and more effective learning strategies among students.