Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

Henrique Galvan Debarba1,2,3, Sidney Bovet1, Roy Salomon4

  • 1Immersive Interaction Group, Ecole Polytechnique Fédérale de Lausanne, Lausanne, Switzerland.

Plos One
|December 28, 2017
PubMed
Summary

Virtual reality (VR) enhances body ownership through multisensory feedback. First-person and alternating perspectives in VR lead to stronger embodiment and threat responses compared to third-person views.

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