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An auxiliary gaze point estimation method based on facial normal
Wei Sun1, Nan Sun1, Baolong Guo1
1School of Aerospace Science and Technology, Xidian University, Xi'an, Shaanxi, China.
This study introduces a novel gaze point estimation method using facial normal and binocular vision, overcoming limitations of existing techniques. The new approach enhances accuracy and robustness without restricting head movement.
Area of Science:
- Computer Vision
- Human-Computer Interaction
- Biomedical Engineering
Background:
- Existing gaze point estimation methods often restrict head movement, potentially causing discomfort or injury.
- There is a need for gaze tracking systems that are accurate, robust, and non-intrusive.
Purpose of the Study:
- To propose a novel gaze point estimation method utilizing facial normal and binocular vision.
- To overcome the limitations of existing methods by allowing unrestricted head movement.
Main Methods:
- Stereo camera calibration to obtain intrinsic and extrinsic parameters.
- Face, iris, nostril, and mouth detection using Viola-Jones and integro-differential operators.
- 3D coordinate calculation via stereo matching and reconstruction.
- Facial plane approximation using least squares fitting.
- Gaze point determination by intersecting the facial normal with the computer screen.
Main Results:
- The proposed method accurately estimates the point-of-gaze.
- Experimental results demonstrate the robustness of the technique.
- The system allows for natural, unrestricted user head movement.
Conclusions:
- The developed gaze point estimation method is accurate and robust.
- This approach offers a more comfortable and less injurious alternative to current gaze tracking systems.
- The method shows promise for applications requiring natural interaction.
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