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Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland
Olatz Lopez-Fernandez1,2, Niko Männikkö3, Maria Kääriäinen4,5
11 International Gaming Research Unit, Psychology Department, Nottingham Trent University , Nottingham, UK.
Mobile gaming on smartphones is not a predictor of problematic use in Belgium and Finland. While other factors like stress and anxiety contribute to problematic smartphone use, mobile games themselves do not appear to be a significant issue.
Area of Science:
- Psychology
- Human-Computer Interaction
- Digital Health
Background:
- Smartphone gaming is a popular entertainment form, raising concerns about potential problematic use.
- A minority of individuals may exhibit dangerous, prohibited, or dependent behaviors related to smartphone gaming.
Purpose of the Study:
- To investigate the association between smartphone gaming and problematic smartphone use.
- To identify potential predictors of problematic smartphone use in a cross-national context.
Main Methods:
- An online survey was conducted in Belgium and Finland with 899 participants.
- The Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) was utilized to assess problematic smartphone use.
Main Results:
- The PMPUQ-SV demonstrated good validity and adequate reliability, particularly the dependence subscale.
- Downloading apps, using Facebook, and experiencing stress were identified as predictors of problematic smartphone use.
- Anxiety was a predictor for dependence, but mobile game usage itself did not predict problematic smartphone use.
Conclusions:
- Mobile gaming does not appear to be a significant factor in problematic smartphone use in Belgium and Finland.
- Cross-cultural differences in smartphone gaming habits were minimal.
- Problematic smartphone use is more strongly linked to factors like stress and anxiety than to mobile gaming itself.
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