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Framing Effects

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Information is everywhere and its presentation—such as how and when items are presented—can impact our perceptions and decisions surrounding the info. This broad concept umbrellas framing effects—influences that occur due to the way information is framed in its appearance, whether it’s purely the order or the specific wording of a message. Let’s take a look at numerous ways in which two versions of something can objectively say the same thing, yet we respond in...
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Pragmatically Framed Cross-Situational Noun Learning Using Computational Reinforcement Models.

Shamima Najnin1, Bonny Banerjee1,2

  • 1Department of Electrical and Computer Engineering, University of Memphis, Memphis, TN, United States.

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|February 15, 2018
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Summary
This summary is machine-generated.

This study shows that artificial agents learn words better using reinforcement learning with social cues like joint attention and prosody. Attentional-prosodic models, especially Deep Q-Networks, significantly improve early word-learning performance.

Keywords:
Q-learningcross-situational learningdeep reinforcement learningjoint attentionneural networkprosodic cue

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Area of Science:

  • Artificial intelligence
  • Cognitive science
  • Computational linguistics

Background:

  • Word learning is crucial for cognitive development.
  • Cross-situational learning and social pragmatic theories explain word-object association.
  • Reinforcement learning offers a computational framework for modeling learning mechanisms.

Purpose of the Study:

  • Investigate reinforcement's role in early word learning for an artificial agent.
  • Model word-object pairing using both cross-situational learning and social pragmatic cues.
  • Compare the performance of different reinforcement learning algorithms.

Main Methods:

  • Utilized neural network-based reinforcement learning (Q-NN, NFQ, DQN) over table-based methods.
  • Incorporated joint attention and prosodic cues as social signals.
  • Trained models on the CHILDES dataset simulating mother-infant interactions.
  • Applied the "novel words to novel objects" constraint for reward computation.

Main Results:

  • Neural network models demonstrated better generalization and faster convergence than table-based models.
  • Attentional-prosodic models outperformed attentional models in word learning.
  • The Attentional-prosodic Deep Q-Network (DQN) achieved superior performance compared to existing models.

Conclusions:

  • Social cues, particularly prosody combined with joint attention, significantly enhance artificial agent word learning.
  • Deep Q-Networks provide an effective architecture for sophisticated word-learning models.
  • This research advances computational models of early language acquisition.