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Updated: Feb 11, 2026

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
Published on: November 12, 2009
1Virtual Reality and Visualization Research, Bauhaus-Universität Weimar, Germany.
Virtual reality (VR) offers controlled research environments by masking real-world variables. Understanding how VR perception and behavior differ from reality is crucial for valid psychological study interpretations.
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