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Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations
Alexandra Kitson1, Mirjana Prpa1, Bernhard E Riecke1
1iSpaceLab, School of Interactive Arts and Technology, Simon Fraser University, Surrey, BC, Canada.
Immersive interactive technologies can support mindfulness and self-reflection for well-being. This review explores how design elements in these technologies best facilitate positive change and user engagement.
Area of Science:
- Human-Computer Interaction
- Psychology
- Digital Health
Background:
- Mindfulness, introspection, and self-reflection enhance health and well-being.
- Modern distractions make these practices difficult to access.
- Technology offers potential solutions by mediating personal experiences and guiding self-understanding.
Purpose of the Study:
- To conduct a scoping review of immersive interactive technologies for positive change.
- To identify effective design elements and interaction strategies for supporting positive change.
- To explore input/output modalities that elicit positive states.
Main Methods:
- Literature search across ACM Digital Library, Web of Science, IEEE Xplore, and Design and Applied Arts Index (from Jan 1, 2018).
- Inclusion of 34 relevant English-language articles (published and unpublished).
- Risk of bias assessed using the Downs and Black 26-item QAT scale.
Main Results:
- Analysis identified 38 instances of 33 immersive, interactive experiences promoting positive human functioning.
- Key findings inform a framework for designing future positive interactive technologies.
- Design considerations for eliciting positive states and supporting change were derived.
Conclusions:
- Immersive technologies offer a promising avenue for facilitating self-reflection and well-being.
- A framework and design considerations are proposed for developing effective positive interactive technologies.
- Further research into specific design elements and modalities is needed to optimize user experience and positive outcomes.
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