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Updated: Feb 5, 2026

Mixed Reality Technology and Three-Dimensional Printing in Teaching: Heart Anatomy as an Example
Published on: April 18, 2025
Eng Tat Ang1, Jia Min Chan1, Vik Gopal2
1Department of Anatomy, Yong Loo Lin School of Medicine, National University of Singapore, Singapore.
Gamification did not significantly increase motivation for self-directed learning (SDL) in anatomy for medical students. However, it improved academic performance and engagement, suggesting potential for anatomy education transformation.
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