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Anthropomorphic Design: Emotional Perception for Deformable Object.

Jung Min Lee1, Jongsoo Baek2, Da Young Ju1

  • 1Technology and Design Research Center, Yonsei Institute of Convergence Technology, Yonsei University, Incheon, South Korea.

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Summary
This summary is machine-generated.

Flexible display design influences user emotions. Bending direction and shape (convexity) predict emotional responses, impacting human-computer interaction and user experience.

Keywords:
anthropomorphismdeformable objectemotional interactionhuman–computer interactionuser experience

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Area of Science:

  • Human-Computer Interaction
  • Affective Computing
  • Psychology

Background:

  • Growing research in user experience (UX) and user interfaces (UI).
  • Limited investigation into emotional responses to deformable objects.
  • Need to understand human-device emotional interaction with flexible displays.

Purpose of the Study:

  • To investigate the emotional interaction between humans and anthropomorphically designed flexible displays.
  • To determine how object shape, specifically bending axis and convexity, influences evoked emotions.
  • To provide empirical evidence for designing emotionally resonant flexible interfaces.

Main Methods:

  • Online survey with 281 participants assessing emotional responses to 101 unique 3D images of bent objects.
  • Participants rated evoked emotions (happiness, disgust, anger, fear, sadness) based on object shape.
  • Analysis of how bending axis (horizontal, diagonal) and convexity (concave, convex) predict emotional valence.

Main Results:

  • Users categorized evoked emotions into three main groups: happiness, disgust-anger, and sadness-fear.
  • The axis of bending and the object's convexity significantly predicted emotional valence.
  • Specific combinations of bending axis and convexity were linked to distinct emotional responses.

Conclusions:

  • Axis of bending and convexity are key factors in the anthropomorphic design of flexible displays.
  • These design elements act as important antecedents for emotional interaction with flexible objects.
  • Findings contribute to a deeper understanding of emotion-driven design in human-computer interaction.