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    Area of Science:

    • Computer Vision
    • 3D Reconstruction
    • Robotics

    Background:

    • Reconstructing large 3D scenes is crucial but time-consuming, increasing the risk of scene changes.
    • Joining smaller captured sub-scenes is challenging due to novel poses and tracking drift.
    • Recent advances in real-time globally consistent reconstruction and visual-inertial odometry have improved sub-scene capture.

    Purpose of the Study:

    • To present the first system enabling interactive, collaborative reconstruction of dense, voxel-based 3D models of entire buildings.
    • To overcome the limitations of traditional methods requiring specialized hardware and significant capture time.
    • To leverage recent advancements in relocalization and drift reduction for practical large-scale 3D scene capture.

    Main Methods:

    • Utilizing real-time globally consistent reconstruction systems for on-the-fly surface re-integration.
    • Employing advanced visual-inertial odometry to minimize tracking drift during live reconstruction.
    • Integrating online-trained regression forest-based relocalizers for robust pose estimation.

    Main Results:

    • Demonstrated the first system for collaborative, interactive reconstruction of dense, voxel-based building models.
    • Achieved reconstruction of entire houses or labs in under 30 minutes using consumer-grade hardware.
    • Significantly reduced the cost and time associated with large-scale 3D scene capture.

    Conclusions:

    • The developed system successfully enables collaborative, efficient, and cost-effective 3D reconstruction of large-scale environments.
    • It overcomes traditional barriers by integrating recent advancements in computer vision and robotics.
    • This facilitates widespread adoption of detailed 3D scene modeling for various applications.