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Updated: Feb 3, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Effect of a four-week virtual reality-based training versus conventional therapy on upper limb motor function after
Corina Schuster-Amft1,2, Kynan Eng3, Zorica Suica1
1Research Department, Reha Rheinfelden, Rheinfelden, Switzerland.
Virtual reality (VR) training and conventional therapy yielded similar upper limb motor recovery in stroke patients. VR may offer greater benefits for individuals with less severe motor impairments.
Area of Science:
- Neurorehabilitation
- Robotics and Virtual Reality
- Clinical Trials
Background:
- Virtual reality-based training (VRBT) is increasingly utilized in neurorehabilitation.
- VRBT aims to enhance upper limb function and motor recovery post-stroke.
Purpose of the Study:
- To directly compare the efficacy of VRBT against conventional therapy.
- To evaluate improvements in dexterity and bimanual upper limb function.
Main Methods:
- A multi-center, parallel-group randomized controlled trial was conducted.
- Patients received either VRBT or conventional therapy over 4 weeks.
- Outcomes including dexterity and upper limb function were assessed pre-, during, and post-intervention with follow-up.
Main Results:
- Both VRBT and conventional therapy groups showed improvements in motor function.
- No significant between-group differences were found in the overall intention-to-treat analysis.
- Improvements were observed early and sustained throughout the two-month follow-up.
Conclusions:
- Virtual reality-based training and conventional therapy demonstrated comparable outcomes for stroke patients.
- Patients with less severe motor impairments showed greater improvements with VRBT.
- VRBT may be a more suitable intervention for individuals with milder motor deficits.
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