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Updated: Jan 30, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Virtual Reality and Cognitive Rehabilitation in People With Stroke: An Overview
Maria Grazia Maggio1, Desirèe Latella, Giuseppa Maresca
1Maria Grazia Maggio, PsyD, is Researcher, IRCCS Centro Neurolesi "Bonino Pulejo," Messina. Desirèe Latella, PsyD, is Researcher, IRCCS Centro Neurolesi "Bonino Pulejo," Messina, Italy. Giuseppa Maresca, PsyD, is Researcher, IRCCS Centro Neurolesi "Bonino Pulejo," Messina, Italy. Francesca Sciarrone, MSc, is Researcher, IRCCS Centro Neurolesi "Bonino Pulejo," Messina, Italy. Alfredo Manuli, MSc, is Researcher, IRCCS Centro Neurolesi "Bonino Pulejo," Messina, Italy. Antonino Naro, MD PhD, is Senior Researcher, IRCCS Centro Neurolesi "Bonino Pulejo," Messina, Italy. Rosaria De Luca, MSc, is Researcher, IRCCS Centro Neurolesi "Bonino Pulejo," Messina, Italy.
Objective:
This review evaluates the use of virtual reality (VR) tools in cognitive rehabilitation of stroke-affected individuals.
Methods:
Studies performed between 2010 and 2017 that fulfilled inclusion criteria were selected from PubMed, Scopus, Cochrane, and Web of Sciences databases. The search combined the terms "VR," "rehabilitation," and "stroke."
Results:
Stroke patients experienced significant improvement in many cognitive domains (such as executive and visual-spatial abilities and speech, attention, and memory skills) after the use of VR training.
Conclusions:
Rehabilitation using new VR tools could positively affect stroke patient cognitive outcomes by boosting motivation and participation.
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