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Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments.

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    Virtual environments (VEs) require balancing sensory stimuli like visual, auditory, and olfactory inputs within computational limits. Users initially prefer visual quality but later favor a balanced distribution, including smell, as resources increase.

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    Area of Science:

    • Human-Computer Interaction
    • Virtual Reality
    • Sensory Perception

    Background:

    • Virtual environments (VEs) offer controlled simulations for training and entertainment.
    • Realistic VEs necessitate multi-sensory, physically accurate stimuli.
    • Simulating the full human sensory system (HSS) is computationally intensive.

    Purpose of the Study:

    • To propose a resource distribution scheme for optimizing perceptual experience in VEs within computational budgets.
    • To investigate resource balancing for multi-modal scenarios involving aural, visual, and olfactory stimuli.
    • To develop a quality prediction model for sensory stimuli in VEs.

    Main Methods:

    • Conducted three experimental studies to identify olfactory computational boundaries and user preferences.
    • Recruited 25 participants to assess optimal visual, acoustic, and olfactory stimulus quality across 5 budget levels.
    • Developed and validated a quality prediction model using collected data.

    Main Results:

    • Users initially prioritize visual quality over other sensory stimuli.
    • Increased computational budgets lead to a preference for balanced resource distribution.
    • A growing preference for olfactory stimuli inclusion was observed with larger budgets.

    Conclusions:

    • A novel resource distribution scheme can enhance perceptual experience in multi-modal VEs.
    • User preferences for sensory input evolve with available computational resources.
    • The proposed quality prediction model accurately forecasts user satisfaction across different budget allocations.