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Raising Early Achievement in Math With Interactive Apps: A Randomized Control Trial.

Laura A Outhwaite1, Marc Faulder2, Anthea Gulliford1

  • 1School of Psychology, University of Nottingham.

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|February 19, 2019
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Summary
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Interactive math apps significantly improved early math skills in young children. The study found these apps effectively boost learning when used alongside or instead of traditional math activities.

Keywords:
elementary educationimproving classroom teachinginteractive learning environmentsmath achievement

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Area of Science:

  • Educational Technology
  • Early Childhood Education
  • Cognitive Psychology

Background:

  • Improving early math skills is crucial for academic success.
  • Child-centered apps offer personalized, one-to-one math instruction.
  • There is a need for rigorous evaluation of educational apps in early years settings.

Purpose of the Study:

  • To evaluate the impact of interactive math apps on early math achievement.
  • To compare app implementation as an addition versus a time-equivalent replacement for standard math activities.
  • To assess the effectiveness of apps grounded in instructional psychology.

Main Methods:

  • A randomized control trial involving 389 children aged 4-5 years in the UK.
  • Three groups: app use plus standard activities, app use instead of group activities, and standard activities only.
  • A 12-week intervention period to measure math learning gains.

Main Results:

  • Both app implementation groups showed significantly greater math learning gains than the control group.
  • Math apps improved basic math facts, concepts, and higher-level reasoning skills.
  • No significant difference was found between the two app implementation strategies.

Conclusions:

  • Interactive math apps can effectively enhance early math achievement.
  • Apps provide a scalable method for delivering high-quality math instruction in classrooms.
  • These findings support the integration of well-designed apps into early childhood curricula.