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    The Magic Carpet system enhances virtual reality flying by separating directional control and speed, improving user experience and reducing cybersickness. This novel approach offers high-interaction fidelity for virtual locomotion.

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    Area of Science:

    • Virtual Reality (VR) and Human-Computer Interaction (HCI)
    • Immersive Technologies and User Experience

    Background:

    • Locomotion in virtual environments is often unnatural, with current methods constraining degrees of freedom (DoFs) for high interaction fidelity.
    • Flying in VR offers faster traversal but presents challenges due to increased DoFs and lack of innate human experience.

    Purpose of the Study:

    • To introduce and validate the Magic Carpet, a novel VR flying approach designed for high interaction fidelity and improved user experience.
    • To investigate techniques that mitigate balance and cybersickness issues during virtual flight.

    Main Methods:

    • Developed the Magic Carpet design space, separating direction indication and speed control into distinct travel phases.
    • Conducted two complementary studies evaluating techniques for each travel phase using objective and subjective measures.
    • Assessed efficiency, embodiment, physical fatigue, and cybersickness for tested techniques.

    Main Results:

    • Identified optimal techniques within the Magic Carpet design space for virtual flight.
    • Demonstrated that the Magic Carpet approach supports high-interaction fidelity techniques.
    • Showcased improvements in user experience, including reduced cybersickness and fatigue.

    Conclusions:

    • The Magic Carpet provides an effective framework for naturalistic and high-fidelity virtual flight.
    • Separating DoFs for direction and speed control enhances user control and immersion in VR flying.
    • This research contributes to more comfortable and engaging virtual locomotion experiences.