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Related Concept Videos

Clinical Trials01:16

Clinical Trials

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Clinical trials are prospective experimental studies conducted on humans to determine the safety and efficacy of treatments, drugs, diet methods, and medical devices. Using statistics in clinical trials enables researchers to derive reasonable and accurate conclusions from the collected data, allowing them to make wise decisions in uncertain situations. In medical research, statistical methods are crucial for preventing errors and bias.
There are four phases in a clinical trial. A phase one...
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Clinical Trials: Overview01:11

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Clinical development focuses on how the drug will interact with the human body and encompasses four key phases of clinical trials, each serving a specific purpose in assessing the safety and effectiveness of new drugs. These phases overlap and build upon one another. Phase I involves a small group of healthy volunteers (typically 20-80 individuals) or, in cases where significant toxicity is expected, patients with the targeted disease, such as cancer or AIDS. The volunteers are tested for...
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Statistical Software for Data Analysis and Clinical Trials01:12

Statistical Software for Data Analysis and Clinical Trials

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Statistical software is pivotal in data analysis and clinical trials by providing tools to analyze data, draw conclusions, and make predictions. These software packages range from simple data management applications to complex analytical platforms, supporting various statistical tests, models, and simulation techniques. Their significance lies in their ability to handle vast amounts of data with precision and efficiency, enabling researchers to validate hypotheses, identify trends, and make...
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Virtual Work01:20

Virtual Work

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The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
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Trial and Error and Algorithm01:12

Trial and Error and Algorithm

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A problem-solving strategy is a plan of action used to find a solution. Different strategies have distinct action plans. Trial and error involves trying different solutions until one works. For instance, to fix a broken printer, you might check ink levels, ensure the paper tray isn't jammed, and verify the printer's connection to your laptop. This method can be time-consuming but is commonly used. Thomas Edison, for example, used trial and error to find a suitable filament for the light...
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Random Error01:04

Random Error

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Random or indeterminate errors originate from various uncontrollable variables, such as variations in environmental conditions, instrument imperfections, or the inherent variability of the phenomena being measured. Usually, these errors cannot be predicted, estimated, or characterized because their direction and magnitude often vary in magnitude and direction even during consecutive measurements. As a result, they are difficult to eliminate. However, the aggregate effect of these errors can be...
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The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
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Virtual Reality for Pediatric Needle Procedural Pain: Two Randomized Clinical Trials.

Evelyn Chan1, Michael Hovenden2, Emma Ramage3

  • 1General Pediatrics, Monash Children's Hospital, Clayton, Victoria, Australia; General Medicine, Royal Children's Hospital, Parkville, Victoria, Australia.

The Journal of Pediatrics
|May 4, 2019
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) significantly reduced needle pain in children aged 4-11 years during medical procedures in emergency and outpatient settings. This VR distraction therapy proved safe and effective, offering a valuable tool for pain management.

Keywords:
anxietycannulationdistractionpainvenipuncture

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Area of Science:

  • Pediatric Pain Management
  • Medical Technology Integration
  • Clinical Trials & Health Services Research

Background:

  • Needle-associated pain is a common and distressing experience for children in healthcare settings.
  • Standard of care (SOC) for procedural pain management in pediatric patients often relies on traditional methods.
  • Virtual reality (VR) presents a novel, non-pharmacological approach for pain distraction during medical interventions.

Purpose of the Study:

  • To evaluate the efficacy and safety of VR as a distraction technique for reducing needle pain in children.
  • To compare VR intervention against SOC in two distinct pediatric clinical environments: emergency departments (ED) and outpatient pathology.
  • To assess VR's impact on pain perception during common venous access procedures.

Main Methods:

  • Two randomized controlled trials were conducted involving children aged 4-11 years undergoing venipuncture or cannulation.
  • Participants were allocated to either VR distraction or SOC at two tertiary Australian hospitals.
  • Pain levels were measured using the child-rated Faces Pain Scale-Revised (FPS-R) as the primary endpoint.

Main Results:

  • In the ED, VR significantly reduced pain compared to SOC (difference: -1.78, P=.018).
  • In outpatient pathology, VR also significantly lessened pain increase from baseline versus SOC (difference: -1.39, P=.034).
  • Minor adverse events were infrequent and equally distributed between VR and SOC groups, with no need for pharmacotherapy.

Conclusions:

  • Virtual reality is an effective and safe method for decreasing procedural needle pain in children aged 4-11 years.
  • VR distraction can be successfully implemented in both emergency and outpatient settings for pediatric pain management.
  • The findings support the integration of VR technology as an adjunct to SOC for improving pediatric patient comfort during needle-based procedures.