Decision Making: Traditional Method
Pilot and Numeric Relaying
Imaging Studies III: Gastrointestinal Motility Studies and Virtual Colonoscopy
Virtual Work
Comparing Copy Number Variations and SNPs
Principle of Virtual Work: Problem Solving
You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: Jan 24, 2026

Developing a Virtual Reality Video Game to Simulate Rip Currents
Published on: July 16, 2020
Bryan K Dang1, Colleen O'Leary-Kelley, Jeland S Palicte
1About the Authors Bryan K. Dang, BSN, RN, PHN, a student at the Valley Foundation School of Nursing (TVFSON), San Jose State University (SJSU), San Jose, California, at the time this article was written, is now product manager at Syminar, Inc. Colleen O'Leary-Kelley, PhD, RN, director and active professor at TVFSON, was simulation center director and professor at TVFSON at the time of writing. Jeland S. Palicte, BSN, RN, a student at TVFSON at the time of writing, is a hospice RN case manager and active researcher, TVFSON Simulation Center. Soham Badheka, MS, a software engineer, was an engineering graduate student at SJSU at the time of writing. Chandrasekhar Vuppalapati, MS, MBA, is a lecturer at SJSU and director at a health care data company. This research was funded (in part) by the SJSU Alumni Association's Dean's Scholarship. The authors acknowledge Dr. Kristina T. Dreifuerst for her guidance, Dr. Gillian S. Starkey for her advice with research design and analysis, Jessie Deot and Karanbir Singh from the College of Engineering for supporting conceptual ideation, and the Allie VR Team for lending the ALLie VR Camera for this research. For more information, contact Bryan Dang at BryanDangRN@gmail.com.
Virtual reality (VR) simulation offers a promising alternative to traditional clinical training. This study found that direct simulation participation provided the highest sense of presence, followed by VR observation.
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: