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Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback
Published on: May 23, 2019
Estimating the Orientation of Objects from Tactile Sensing Data Using Machine Learning Methods and Visual Frames of
Vinicius Prado da Fonseca1, Thiago Eustaquio Alves de Oliveira2, Emil M Petriu3
1School of Electrical Engineering and Computer Science, University of Ottawa, Ottawa, ON K1N 6N5, Canada. vfons006@uottawa.ca.
Abstract:
Underactuated hands are useful tools for robotic in-hand manipulation tasks due to their capability to seamlessly adapt to unknown objects. To enable robots using such hands to achieve and maintain stable grasping conditions even under external disturbances while keeping track of an in-hand object's state requires learning object-tactile sensing data relationships. The human somatosensory system combines visual and tactile sensing information in their "What and Where" subsystem to achieve high levels of manipulation skills. The present paper proposes an approach for estimating the pose of in-hand objects combining tactile sensing data and visual frames of reference like the human "What and Where" subsystem. The system proposed here uses machine learning methods to estimate the orientation of in-hand objects from the data gathered by tactile sensors mounted on the phalanges of underactuated fingers. While tactile sensing provides local information about objects during in-hand manipulation, a vision system generates egocentric and allocentric frames of reference. A dual fuzzy logic controller was developed to achieve and sustain stable grasping conditions autonomously while forces were applied to in-hand objects to expose the system to different object configurations. Two sets of experiments were used to explore the system capabilities. On the first set, external forces changed the orientation of objects while the fuzzy controller kept objects in-hand for tactile and visual data collection for five machine learning estimators. Among these estimators, the ridge regressor achieved an average mean squared error of 0.077 ∘ . On the second set of experiments, one of the underactuated fingers performed open-loop object rotations and data recorded were supplied to the same set of estimators. In this scenario, the Multilayer perceptron (MLP) neural network achieved the lowest mean squared error of 0.067 ∘ .
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