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Exergaming-Based Dexterity Training in Persons With Parkinson Disease: A Pilot Feasibility Study
Judith J W van Beek1, Erwin E H van Wegen, Stephan Bohlhalter
1Neurocenter, Luzerner Kantonsspital, Lucerne, Switzerland (J.J.W.v.B., S.B., T.V.); Department of Rehabilitation Medicine, Amsterdam Movement Sciences, Amsterdam Neurosciences, Amsterdam UMC, Section VUmc, Amsterdam, the Netherlands (E.E.H.v.W.); and Gerontechnology and Rehabilitation Group, University of Bern, Switzerland (T.V.).
Exergaming, a virtual reality training, is a feasible method to improve dexterity and quality of life in individuals with Parkinson disease (PD). Further trials are needed to confirm its efficacy.
Area of Science:
- Neurorehabilitation
- Human-Computer Interaction
- Movement Science
Background:
- Parkinson disease (PD) frequently causes impaired dexterity, affecting daily living and quality of life.
- Exergaming, utilizing augmented virtual reality, presents a potential therapeutic approach for functional improvement in PD patients.
- This pilot study aimed to assess the feasibility of an exergaming-based dexterity training program for individuals with PD.
Purpose of the Study:
- Evaluate the feasibility of exergaming for dexterity training in Parkinson disease.
- Assess adherence, participation, and usability of the exergaming system.
- Explore potential improvements in dexterous function and quality of life.
Main Methods:
- Ten participants with PD (Hoehn and Yahr stages II-IV) underwent a 4-week exergaming program (2x/week, 30 min).
- Feasibility was measured by adherence rate, motivation (Pittsburgh Rehabilitation Participation Scale), and usability (System Usability Scale).
- Dexterity was assessed using the Nine-Hole Peg Test and Dexterity Questionnaire-24; motor impairment by MDS-UPDRS III; quality of life by PDQ-39.
Main Results:
- High adherence (99%) and significantly increased motivation (3.9 to 4.8, P=0.03) were observed.
- The exergaming system demonstrated acceptable to very good usability.
- Participants showed significant improvements in the Nine-Hole Peg Test and PDQ-39 scores.
Conclusions:
- Exergaming is a feasible intervention for individuals with Parkinson disease.
- The study suggests exergaming has potential to enhance dexterity in PD.
- Further investigation in a randomized controlled trial is recommended to confirm efficacy.
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