Related Experiment Video
Updated: Jan 23, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Assistive game controller for artificial intelligence-enhanced telerehabilitation post-stroke
Grigore Burdea1, Nam Kim1, Kevin Polistico1
1Bright Cloud International Corp, Center for Commercialization of Innovative Technologies, North Brunswick, New Jersey, USA.
Abstract:
Off-the-shelf gaming technology is designed for young, fit, and motor intact individuals. Artificial intelligence (AI) has a role in making controllers and therapeutic games adaptable to the disabled. Post-stroke rehabilitation outcomes can be enhanced by gaming technology within the home to enable engaging telerehabilitation. BrightBrainer™ Grasp (BBG) is a novel therapeutic game controller designed to adapt to arm and hand impairments post-stroke. It mediates intensive arm reach, grasp and finger extension training and has the ability to track relevant outcomes. The newly designed controller uses BrightBrainer gamification system with AI technology to provide automatic adaptation, requiring minimal clinician input. This article describes the BBG design, hardware, force and movement detection and calibration, and its integration with the therapeutic games. The use of AI in adapting a library of custom therapeutic games is also described. Results of a usability study with healthy individuals and related design modifications are presented, with implications for future trials.
More Related Videos
Related Concept Videos
Intelligence
Self-Evaluation: Self-Enhancement and Self-Verification
Measures of Intelligence
Validity refers to how well a test measures what it claims to measure. An intelligence test should accurately assess intelligence rather than another characteristic, like anxiety. Criterion validity is one way to evaluate this;...
Multiple Intelligences Theory
Social Foundations of Self I: Play and Game
Cattell's Theory of Intelligence
Fluid intelligence involves the capacity to solve new problems and adapt to unfamiliar situations. It's the type of intelligence individuals use when they encounter a novel problem or puzzle that requires innovative thinking. For instance, figuring out how to operate a new gadget relies heavily on...

