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Updated: Aug 5, 2026

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Measurements of Motor Function and Other Clinical Outcome Parameters in Ambulant Children with Duchenne Muscular Dystrophy
Published on: January 12, 2019
Gamified occupational therapy program for adolescents with Duchenne muscular dystrophy: A study protocol for
Başak Çağla Arslan1,2, Sedef Şahin3
1Faculty of Health Sciences, Department of Occupational Therapy, Lokman Hekim University, Ankara, Turkiye.
Assistive Technology : the Official Journal of RESNA
|July 30, 2026
Summary
This study explores how gamified occupational therapy (OT) improves quality of life and independence for adolescents with Duchenne Muscular Dystrophy (DMD). Gamified OT enhances functional abilities and psychosocial health in young DMD patients.
Area of Science:
- Rehabilitation Medicine
- Pediatric Occupational Therapy
- Digital Health Interventions
Background:
- Adolescents with Duchenne Muscular Dystrophy (DMD) experience significant quality of life reduction and independence challenges due to progressive muscle weakness.
- Occupational therapy (OT) and gamification show potential in addressing these limitations and improving daily living activities.
- Current rehabilitation strategies for adolescents with DMD require innovative approaches to enhance engagement and outcomes.
Purpose of the Study:
- To evaluate the impact of a gamified occupational therapy (OT) program on the quality of life, occupational performance, and psychosocial health of adolescents with DMD.
- To assess the effectiveness of integrating gamification into OT for improving functional abilities and independence in daily activities.
- To explore how gamified OT can enhance patient motivation and adherence to rehabilitation.
Main Methods:
- A cohort of adolescent boys (13-18 years) diagnosed with DMD participated in a gamified OT program.
- Standardized assessments including the Pediatric Quality of Life Inventory 3.0 Neuromuscular Module, Canadian Occupational Performance Measure, and The Children's Depression Inventory were used.
- The study tracked improvements in quality of life, occupational performance, and psychosocial well-being.
Main Results:
- Gamified OT interventions demonstrated significant benefits in improving functional abilities for adolescents with DMD.
- The program positively impacted patients' independence in activities of daily living and overall quality of life.
- Gamification increased patient motivation and engagement in the therapeutic process, making rehabilitation more enjoyable.
Conclusions:
- Gamified occupational therapy offers a promising approach to enhance the rehabilitation of adolescents with Duchenne Muscular Dystrophy.
- This intervention can lead to substantial improvements in functional independence, psychosocial health, and quality of life for young patients.
- Integrating fun and engaging elements through gamification can optimize therapeutic outcomes and patient commitment.
