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Playing a video game is more than mere procrastination.

Kent Nordby1, Ronny Andre Løkken1, Gerit Pfuhl2

  • 1Department of Psychology, UiT The Arctic University of Norway, N-9037, Tromsø, Norway.

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Summary

Playing video games is not strongly linked to procrastination. However, individuals who play to escape reality or reduce stress show higher procrastination tendencies than those playing for fun or social reasons.

Keywords:
Choice impulsivityComputer gamesInternet gaming disorderMedia useTemporal discounting

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Area of Science:

  • Psychology
  • Behavioral Science

Background:

  • Procrastination is a significant issue among young people.
  • Video games, offering instant gratification, are often linked to procrastination.
  • The relationship between gaming and procrastination remains debated.

Purpose of the Study:

  • To investigate the association between video gaming habits and procrastination tendencies.
  • To explore the link between video gaming and delayed gratification.

Main Methods:

  • Over 500 participants completed surveys on gaming habits and procrastination.
  • Two studies utilized experiential and adjusting delay discounting tasks to assess reward preferences.
  • Gaming frequency and reasons for playing were recorded.

Main Results:

  • Hours spent gaming showed a weak positive correlation with procrastination (r=.122).
  • No strong association was found between gaming hours and procrastination or delay discounting in either study.
  • Playing video games to escape reality or reduce stress was linked to higher procrastination.

Conclusions:

  • Video gaming is not solely indicative of procrastination; many play for entertainment or social reasons.
  • The study highlights the need for further research on the gaming-procrastination link using non-hypothetical rewards.
  • Gaming can serve purposes beyond procrastination, including stress relief and escapism.