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PathGame: Crowdsourcing Time-Constrained Human Solutions for the Travelling Salesperson Problem
Slaviša Dumnić1, Đorđije Dupljanin1, Vladimir Božović2
1Department of Traffic Engineering, Faculty of Technical Sciences, University of Novi Sad, Trg Dositeja Obradovica 6, 21000 Novi Sad, Serbia.
Researchers studied human strategies for the Traveling Salesperson Problem (TSP) using the PathGame online tool. The analysis of over 16,000 tours revealed new insights into how people solve complex TSPs quickly.
Area of Science:
- Cognitive Science
- Computer Science
- Human-Computer Interaction
Background:
- Human decision-making in complex problem-solving, like the Traveling Salesperson Problem (TSP), is of significant research interest.
- Automated solvers can benefit from understanding human strategies for TSP.
- Online games offer an efficient method for collecting large datasets of human solutions to TSP.
Purpose of the Study:
- To investigate human strategies for solving non-Euclidean, closed-form TSP using an online game.
- To collect a substantial dataset of human-generated TSP tours.
- To analyze instinctive decision-making processes under time constraints.
Main Methods:
- Development and deployment of the PathGame online platform.
- Collection of over 16,000 human-generated tours for TSP instances.
- Analysis of a dataset comprising over 22,000,000 destinations.
Main Results:
- Identification of novel insights into human approaches to solving TSP.
- Understanding the time dynamics of human TSP solvers facing high complexity.
- Characterization of decision-making patterns in a speed-focused TSP game.
Conclusions:
- PathGame effectively captures human decision-making for TSP.
- The collected data provides a valuable resource for TSP research.
- Insights gained can inform the development of more efficient automated TSP solvers.
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