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Updated: Jan 23, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Upper Extremity Rehabilitation Using Fully Immersive Virtual Reality Games With a Head Mount Display: A Feasibility
Seung Hak Lee1,2,3, Hae-Yoon Jung1,2, Seo Jung Yun1
1Department of Rehabilitation Medicine, Seoul National University Hospital, Seoul, Republic of Korea.
Fully immersive virtual reality (VR) using a head-mount display (HMD) shows promise for stroke rehabilitation. This study found VR upper extremity training feasible and effective, with significant functional improvements and no adverse effects in stroke survivors.
Area of Science:
- Neuroscience
- Rehabilitation Medicine
- Human-Computer Interaction
Background:
- Virtual reality (VR) systems are increasingly explored for stroke patient rehabilitation.
- However, research on fully immersive VR using head-mount displays (HMDs) for upper extremity recovery post-stroke remains limited.
Purpose of the Study:
- To assess the feasibility, preliminary efficacy, and usability of a fully immersive VR program for upper-limb rehabilitation in stroke patients.
- To evaluate a VR system utilizing a commercially available HMD for stroke recovery.
Main Methods:
- A feasibility study conducted in two rehabilitation centers involving twelve stroke patients with upper extremity weakness.
- Participants underwent 10 sessions (30 minutes each) of VR training using an HMD (HTC Vive) with five distinct upper extremity tasks.
- Functional outcomes (Action Research Arm Test, Box and Block Test, modified Barthel Index) and usability were assessed pre- and post-intervention.
Main Results:
- Nine out of twelve participants completed all VR training sessions without reported adverse effects like motion sickness.
- Patients completing the program demonstrated significant functional improvements across all measured outcomes (P < .05).
- Overall participant satisfaction with the VR rehabilitation program was high, averaging 6.3 ± 0.8 on a 7-point Likert scale.
Conclusions:
- A fully immersive VR rehabilitation program employing an HMD is a feasible approach for upper extremity recovery in stroke patients.
- The study indicates no serious adverse effects associated with this VR intervention, suggesting a safe therapeutic option.
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