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Updated: Jan 22, 2026

Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality
Published on: April 5, 2018
An empirical study to investigate the efficacy of collaborative immersive virtual reality systems for designing
Shraddhaa Narasimha1, Emma Dixon1, Jeffrey W Bertrand1
1Department of Industrial Engineering, 110 Freeman Hall, Clemson, SC, 29634, USA.
Abstract:
The ability of Immersive Virtual Reality (IVR) systems to mimic the real world has made it possible to use this technology to create environments for remote collaborative work. This study aimed to understand the feasibility of immersive virtual reality when conducting a collaborative Information Architecture (IA) design task-card sorting, with geographically dispersed participants. Using a between-subjects experimental design, thirty groups of two individuals each completed a card sorting activity using conventional in-person, video screen-sharing method or immersive virtual reality methods. The dependent measures included total time, percentage match with master card set, usability, presence and perceived workload. Overall usability was found to be significantly higher for the immersive virtual reality condition when compared to conventional in-person card sorting. In addition, the new immersive virtual reality technology performed as well as the other two conditions for other dependent variables. Qualitative data from the participants also indicated a positive reaction to the use of immersive virtual reality for this task. Overall, the participants felt they were productive and enjoyed the IVR condition, indicating the potential of IVR-based approaches as an alternative to conventional approaches for IA design.
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