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Game On: Evaluating the Impact of Gamification in Nursing Orientation on Motivation and Knowledge Retention
Sarah Woolwine1, Celeste R Romp, Barbara Jackson
1Sarah Woolwine, MSN, is Nurse Educator, Jewish Hospital, Louisville Kentucky. Celeste R. Romp, MSN, is Clinical Nurse Specialist, Coordinator, Nursing Research and Evidence-Based Practice, Jewish Hospital, Louisville Kentucky. Barbara Jackson, PhD, is Associate Chair for Assessment and Accreditation, Associate Professor, Bellarmine University, Louisville, Kentucky.
Abstract:
The purpose of this descriptive correlational study was to determine if implementing gamification teaching methodologies in nondigital format into nursing orientation has a positive effect on orientees' motivation and knowledge retention. The study included a convenience sample of 152 registered nurses who attended the nursing orientation class at a Midwestern acute care facility. This study found that gamification had a positive effect on the orientees' motivation and knowledge retention.
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