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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Yu-Chu Yeh1,2, Szu-Yu Chen1, Elisa Marie Rega1
1College of Education, National Chengchi University, Taipei, Taiwan.
This study shows that a six-week game-based learning program effectively improved creativity and confidence in 5th and 6th graders. Mindful learning, flow, and self-efficacy were key predictors of this enhanced creative ability.
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