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Physogs: a game with consequences
1Mississippi State University, MS 39762, United States.
Endeavour
|August 18, 2019
Summary
Physogs, a 1939 UK card game based on physiognomy, influenced Jacques Penry's later development of Photofit, a facial recognition system used by British police.
Area of Science:
- Forensic Science
- Psychology
- History of Science
Background:
- The study examines the historical link between physiognomy and facial recognition technology.
- It introduces Physogs, a 1939 card game based on physiognomic principles for reading facial features and character.
- It highlights the development of Photofit, a composite facial recognition system adopted by British police in the late 1960s.
Purpose of the Study:
- To explore the evolution of physiognomy from a card game to a policing tool.
- To understand Jacques Penry's role in bridging early physiognomic concepts with modern facial recognition.
- To investigate the origins of composite facial recognition systems in law enforcement.
Main Methods:
- Historical analysis of the Physogs card game and its principles.
- Examination of the development and implementation of the Photofit system.
- Biographical research on Jacques Penry and his contributions.
Main Results:
- Physogs served as an early, albeit unconventional, educational tool for physiognomic interpretation.
- Jacques Penry's work represents a direct lineage from physiognomic theories to practical facial composite technology.
- The transition demonstrates how pseudoscientific concepts can influence technological development in forensic applications.
Conclusions:
- The card game Physogs represents an unexpected but significant precursor to modern facial recognition systems.
- Jacques Penry's innovative application of physiognomy laid the groundwork for the Photofit system used in British policing.
- This historical trajectory underscores the complex and sometimes indirect path of scientific and technological advancement.
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