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Updated: Jan 20, 2026

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Behavior change techniques in mobile applications for sedentary behavior.

Emily E Dunn1, Heather L Gainforth2, Jennifer E Robertson-Wilson1

  • 1Department of Kinesiology & Physical Education, Wilfrid Laurier University, Canada.

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|August 30, 2019
PubMed
Summary
This summary is machine-generated.

Mobile apps designed to reduce sedentary time use fewer behavior change techniques (BCTs) than expected. This study identified limited BCTs in sedentary apps, suggesting potential for enhanced behavior change strategies.

Keywords:
Behavior change techniquesmHealthmobile applicationssedentary behaviorsitting

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Area of Science:

  • Digital Health
  • Behavior Change Interventions
  • Public Health Technology

Background:

  • Mobile applications are increasingly used for health behavior change.
  • Physical activity apps have been analyzed for behavior change techniques (BCTs).
  • Sedentary behavior apps have not yet been assessed for BCTs.

Purpose of the Study:

  • To review apps designed to decrease sedentary time.
  • To determine the presence and types of BCTs within these apps.

Main Methods:

  • Systematic searches of iTunes App and Google Play stores.
  • Independent coding of 50 free and paid app descriptions using a 93-BCT taxonomy.
  • One-week trial and coding of 4 free apps for BCT presence.

Main Results:

  • Only 10 of 93 BCTs were identified in app descriptions, averaging 2.42 BCTs per app.
  • Most frequent BCTs included 'prompts/cues,' 'information about health consequences,' and 'self-monitoring of behavior.'
  • Trialing apps revealed three additional BCTs not present in descriptions: 'graded tasks,' 'focus on past successes,' and 'behavior substitution.'

Conclusions:

  • Sedentary behavior apps contain fewer BCTs compared to physical activity apps and traditional interventions.
  • The findings highlight the limited behavior change potential of current sedentary behavior apps.
  • Provides practical insights for coding BCTs in health-related mobile applications.