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Using a Virtual Reality Headset to Decrease Pain Felt During a Venipuncture Procedure in Children
Insights
Virtual reality (VR) headsets significantly reduced pain during blood collection in children. This VR intervention offers a promising, non-pharmacological approach to pediatric pain management during venipuncture.
Area of Science:
- Pediatric Pain Management
- Medical Technology Integration
- Child Health Research
Background:
- Venipuncture is a common yet painful procedure for children.
- Effective pain management strategies are crucial in pediatric healthcare.
- Virtual reality (VR) presents a novel, non-pharmacological intervention.
Purpose of the Study:
- To evaluate the efficacy of VR headsets in alleviating pain during pediatric venipuncture.
- To compare pain levels in children using VR versus standard care during blood collection.
- To investigate VR's potential as an adjunct for procedural pain management in pediatric patients.
Main Methods:
- Randomized controlled trial involving 120 children aged 9-12 years.
- Participants were allocated to either an experimental (VR headset) or control group.
- Pain was assessed using the Visual Analogue Scale and Wong-Baker Faces Pain Scale.
Main Results:
- Children in the VR group reported significantly lower pain levels than the control group (P < .05).
- VR headset use was associated with a measurable decrease in perceived procedural pain.
- The findings support VR as an effective tool for pain reduction during venipuncture.
Conclusions:
- Virtual reality headset intervention effectively reduces pain during pediatric venipuncture.
- VR technology offers a viable non-pharmacological option for managing procedural pain in children.
- This study highlights the potential of immersive technologies in improving pediatric patient experiences.
Purpose:
This experimental study was conducted to determine the effect of using a virtual reality headset on decreasing the pain felt during a venipuncture procedure in children.
Design:
This was a randomized controlled study.
Methods:
The population included 120 children (experimental group = 60, control group = 60) aged 9-12 years who underwent blood collection at a children's hospital clinic. This study collected data using the information form regarding introductory characteristics of children and the venipuncture procedure, the Visual Analogue Scale, and the Wong-Baker Faces Pain Scale.
Findings:
This study found that the levels of pain that experimental group children felt during the venipuncture procedure were lower than the levels of pain indicated by control group children (P < .05).
Conclusions:
It was determined that using a virtual reality headset has an effect on decreasing the pain felt during the venipuncture procedure.
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