Using a Virtual Reality Headset to Decrease Pain Felt During a Venipuncture Procedure in Children

Insights

Virtual reality (VR) headsets significantly reduced pain during blood collection in children. This VR intervention offers a promising, non-pharmacological approach to pediatric pain management during venipuncture.

Area of Science:

  • Pediatric Pain Management
  • Medical Technology Integration
  • Child Health Research

Background:

  • Venipuncture is a common yet painful procedure for children.
  • Effective pain management strategies are crucial in pediatric healthcare.
  • Virtual reality (VR) presents a novel, non-pharmacological intervention.

Purpose of the Study:

  • To evaluate the efficacy of VR headsets in alleviating pain during pediatric venipuncture.
  • To compare pain levels in children using VR versus standard care during blood collection.
  • To investigate VR's potential as an adjunct for procedural pain management in pediatric patients.

Main Methods:

  • Randomized controlled trial involving 120 children aged 9-12 years.
  • Participants were allocated to either an experimental (VR headset) or control group.
  • Pain was assessed using the Visual Analogue Scale and Wong-Baker Faces Pain Scale.

Main Results:

  • Children in the VR group reported significantly lower pain levels than the control group (P < .05).
  • VR headset use was associated with a measurable decrease in perceived procedural pain.
  • The findings support VR as an effective tool for pain reduction during venipuncture.

Conclusions:

  • Virtual reality headset intervention effectively reduces pain during pediatric venipuncture.
  • VR technology offers a viable non-pharmacological option for managing procedural pain in children.
  • This study highlights the potential of immersive technologies in improving pediatric patient experiences.
Abstract

Related Concept Videos

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior06:38

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior

This protocol describes use of a walking simulator that serves as a safe and ecologically valid method to study pedestrian behavior in the presence of moving...
5.2K
Behavioral Training Procedures for Head-fixed Virtual Reality in Mice06:27

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice

The article describes the experimental procedures for the commonly used linear track virtual reality (VR) paradigm in mice as well as determining the feasibility of running complex VR tasks by testing a Y-shaped signal discrimination...
2.2K
Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

We describe a novel virtual-reality based setup which exploits voluntary control of one hand to improve motor-skill performance in the other (non-trained) hand. This is achieved by providing real-time movement-based sensory feedback as if the non-trained hand is moving. This new approach may be used to enhance rehabilitation of patients with unilateral...
548.6K
The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project06:52

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project

The Project on Virtual Reality Intelligent Multi-sensor System for the Treatment of Anxiety-related Disorders (INTREPID) is aimed at developing a multi-sensor context-aware virtual reality system for the treatment of anxiety-related...
15.6K
Virtual Reality Tools for Assessing Unilateral Spatial Neglect: A Novel Opportunity for Data Collection07:04

Virtual Reality Tools for Assessing Unilateral Spatial Neglect: A Novel Opportunity for Data Collection

The goal was to design, build, and pilot a novel virtual reality task to detect and characterize unilateral spatial neglect, a syndrome affecting 23-46% of acute stroke survivors, expanding the role of virtual reality in the study and management of neurologic...
4.5K
Virtual Reality Experiments with Physiological Measures07:09

Virtual Reality Experiments with Physiological Measures

Virtual reality (VR) experiments can be difficult to implement and require meticulous planning. This protocol describes a method for the design and implementation of VR experiments that collect physiological data from human participants. The Experiments in Virtual Environments (EVE) framework is employed to accelerate this...
13.2K