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Related Experiment Video

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Nonverbal synchrony in virtual reality.

Yilu Sun1, Omar Shaikh2, Andrea Stevenson Won1

  • 1Department of Communication, Cornell University, Ithaca, New York, United States of America.

Plos One
|September 17, 2019
PubMed
Summary

Nonverbal synchrony naturally occurs between users in social virtual reality (VR). Avatar embodiment influences how users coordinate nonverbally, impacting social dynamics in VR environments.

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Area of Science:

  • Human-Computer Interaction
  • Social Psychology
  • Virtual Reality Studies

Background:

  • Nonverbal synchrony, or the coordination of behaviors between individuals, is a key aspect of social interaction.
  • The evolution and impact of nonverbal synchrony in immersive virtual reality (VR) environments remain underexplored.
  • Avatar embodiment, the sense of being present in a virtual body, may influence social coordination.

Purpose of the Study:

  • To investigate the natural emergence of nonverbal synchrony in social VR.
  • To examine the effect of avatar embodiment on nonverbal coordination between users.
  • To compare real user interactions with a control condition to establish genuine synchrony.

Main Methods:

  • A between-subjects experiment was conducted with pairs of users in immersive VR.
  • Participants performed collaborative or competitive tasks controlling either a customized avatar or an abstract cube.
  • User movements were tracked and compared against each other and a 'pseudosynchrony' control group.

Main Results:

  • Real user pairs exhibited significantly stronger positive and negative movement correlations than pseudosynchronous pairs.
  • Evidence suggests naturally occurring nonverbal synchrony in social VR interactions.
  • Avatar appearance and task type may influence the degree of observed synchrony.

Conclusions:

  • Nonverbal synchrony can naturally evolve in social VR settings.
  • Avatar embodiment plays a role in shaping nonverbal coordination between users.
  • Findings contribute to understanding social presence and interaction dynamics in virtual environments.