Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

An Introduction to Reward and Addiction09:44

An Introduction to Reward and Addiction

34.9K
Consequences play a major role in controlling our behavior. If the consequence is a reward, then it encourages the associated behavior. Rewards can come in many forms such as a pleasant feeling, money, or food. However, sometimes an individual engages in compulsive behavior despite of negative consequences, and this state is known as addiction. Administration of addictive substances is neurochemically rewarding, which ultimately causes a loss of control in limiting the intake. Scientists aim...
34.9K
WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control08:18

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control

5.4K
WheelCon is a novel, free and open-source platform to design video games that noninvasively simulates mountain biking down a steep, twisting, bumpy trail. It contains components presenting in human sensorimotor control (delay, quantization, noise, disturbance, and multiple feedback loops) and allows researchers to study the layered architecture in sensorimotor...
5.4K
The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm06:18

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

2.5K
The Collective Trust Game is a computer-based, multi-agent trust game based on the HoneyComb paradigm, which enables researchers to assess the emergence of collective trust and related constructs, such as fairness, reciprocity, or forward-signaling. The game allows detailed observations of group processes through movement behavior in the...
2.5K
Measuring Engagement of Spectators of Social Digital Games14:02

Measuring Engagement of Spectators of Social Digital Games

3.9K
We propose a methodology that enables measuring engagement of spectators in a social digital game combining physiological and self-reported data. As this digital game involves a group of freely moving people, the experience is filmed using a synchronizing technique that links physiological data with events in the...
3.9K
Stereoacuity Improvement using Random-Dot Video Games06:25

Stereoacuity Improvement using Random-Dot Video Games

15.0K
Presented here is a protocol to improve stereoacuity using gamified perceptual learning software based on random-dot stimuli. Patients are stereo-deficient subjects without strabismus. The protocol combines optometry center visits with home exercises using software. Compliance and stereoacuity evolution are stored in the...
15.0K
Deep Brain Stimulation as a Treatment for Drug Addiction in a Rat Model07:18

Deep Brain Stimulation as a Treatment for Drug Addiction in a Rat Model

443
Source: Batra, V., et al. A General Method for Evaluating Deep Brain Stimulation Effects on Intravenous Methamphetamine Self-Administration. J. Vis. Exp. (2016).This video demonstrates a rat model of drug addiction in which the animal self-administers intravenous methamphetamine by pressing a lever, leading to compulsive drug-seeking behavior driven by dopamine release in the nucleus accumbens. To counteract this, the rat undergoes deep brain stimulation (DBS) via an implanted bipolar...
443

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

The Middle Ground: Midline Catheter use and Trainee Involvement in US Critical Care Fellowships.

Journal of intensive care medicine·2026
Same author

Carboplatin May Be an Effective and Tolerable Treatment Option for Platinum-Sensitive Pancreatic Cancer Patients With Pre-existing Neuropathy.

Cureus·2026
Same author

Subtyping binge-watchers based on viewing patterns and motives: A latent class analysis.

Acta psychologica·2026
Same author

The Development of the Paraphilic Disorders Short Screen (PDSS) and Its Examination in Diverse Populations: A Large, Multi-Nation Study.

Sexual abuse : a journal of research and treatment·2026
Same author

[Regulating the video game industry from a public health perspective: the case of loot boxes].

Revue medicale suisse·2026
Same author

Cohort profile: Creation of an e-cohort to Address the Evaluation of Population Secondary Prevention Quality and Outcomes Post-Stroke (ESP-QOPS) in Wales.

International journal of population data science·2026
Same journal

Daily briefing: 'Cyborg' cockroaches breathe underwater with printed suit.

Nature·2026
Same journal

China boosts prestigious grants for young scientists - will it ease competition?

Nature·2026
Same journal

Incoming US science academy chief vows to 'double down' on research.

Nature·2026
Same journal

Author Correction: Synthesis of enantioenriched atropisomers by biocatalytic deracemization.

Nature·2026
Same journal

Electrodeposited self-assembled molecules for perovskite photovoltaics.

Nature·2026
Same journal

Neutrino's nursery found: the 'Shadow Blaster'.

Nature·2026
See all related articles

Related Experiment Video

Updated: Jan 19, 2026

Reward & Addiction: Neurophysiology, Studying Reward & Addition
09:44

Reward & Addiction: Neurophysiology, Studying Reward & Addition

Published on: April 30, 2023

34.9K

Study what makes games addictive

Daniel King, Ernst Koster, Joël Billieux

    Nature
    |September 19, 2019
    PubMed
    Summary

    No abstract available in PubMed .

    Keywords:
    Human behaviour

    More Related Videos

    WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
    08:18

    WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control

    Published on: August 15, 2020

    5.4K
    The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
    06:18

    The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

    Published on: October 20, 2022

    2.5K

    Related Experiment Videos

    Last Updated: Jan 19, 2026

    Reward & Addiction: Neurophysiology, Studying Reward & Addition
    09:44

    Reward & Addiction: Neurophysiology, Studying Reward & Addition

    Published on: April 30, 2023

    34.9K
    WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
    08:18

    WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control

    Published on: August 15, 2020

    5.4K
    The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
    06:18

    The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

    Published on: October 20, 2022

    2.5K