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Video game distraction and anesthesia mask practice reduces children's preoperative anxiety: A randomized clinical
Doa'a Abdullah Dwairej1, Hala Mahmoud Obeidat2, Abdelkarim Saleh Aloweidi3
1Department of clinical nursing, School of Nursing, The University of Jordan, Amman, Jordan.
Insights
A new intervention combining video games and anesthesia mask exposure significantly reduced preoperative anxiety and improved anesthesia induction compliance in children undergoing surgery. Emergence delirium was not significantly affected by this approach.
Area of Science:
- Pediatric Anesthesiology
- Child Psychology
- Surgical Care
Background:
- Preoperative anxiety is common in children undergoing surgery.
- Anxiety can negatively impact anesthesia induction and recovery.
- Effective, non-pharmacological interventions are needed to manage pediatric preoperative anxiety.
Purpose of the Study:
- To evaluate the effectiveness of a combined video game distraction and anesthesia mask exposure and shaping intervention.
- To compare this intervention against conventional preoperative preparation.
- To assess impacts on preoperative anxiety, anesthesia induction compliance, and emergence delirium in children.
Main Methods:
- A randomized clinical trial adhering to CONSORT guidelines.
- 128 children (5-11 years) undergoing day-case surgery were randomized (1:1) into intervention or control groups.
- The intervention group received combined video game distraction and anesthesia mask exposure and shaping.
Main Results:
- Children in the intervention group showed significantly lower anxiety scores preoperatively and during anesthesia induction.
- Anesthesia induction compliance was significantly better in the intervention group compared to the control group.
- No significant difference was observed in emergence delirium between the groups.
Conclusions:
- Combined video game distraction and anesthesia mask exposure is an effective strategy for reducing preoperative anxiety in children.
- This intervention enhances anesthesia induction compliance in pediatric surgical patients.
- The intervention is simple, safe, and time-efficient for nurses to implement.
Purpose:
The study aims to evaluate the effectiveness of combined video game distraction and anesthesia mask exposure and shaping intervention as compared to conventional preoperative preparation on the preoperative anxiety, anesthesia induction compliance and emergence delirium of children undergoing day-case surgery.
Design And Methods:
The CONSORT guidelines were followed in the current study; a randomized clinical trial, two groups, pre posttest, between subjects design with 1:1 allocation ratio was employed. Children (5-11 years of age; N = 128) admitted for day case surgery were invited to participate in the study. Sixty-four children were assigned to the intervention group receiving combined videogame distraction and anesthesia mask exposure and shaping intervention, and 64 children were assigned to the control group.
Results:
The results showed that children in the intervention group reported statistically significant lower anxiety scores than the children in the control group at three preoperative points of time: postintervention t = 4.48, p < .001, at the time of transfer to the operation room t = 10.18; p < .001 and during anesthesia induction t = 7.76; p < .001. In addition, compared with the children in the control group, fewer children in the intervention group demonstrated poor anesthesia induction compliance χ2 = 3.91; p = .04. The results, however, did not reveal statistically significant differences in children's emergence delirium scores.
Practice Implication:
Combined video game distraction and anesthesia mask exposure and shaping are simple, safe, and time-effective intervention that the nurses can implement at the day of surgery to mitigate children anxiety and to enhance their anesthesia induction compliance.
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