Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients' Rehabilitation:
Omar Mubin1, Fady Alnajjar2, Nalini Jishtu1
1School of Computing, Engineering and Mathematics, Western Sydney University, Rydalmere, Australia.
Robot-assisted therapy using virtual reality (VR), augmented reality (AR), or gamification shows promise for post-stroke motor rehabilitation. These technologies can enhance patient motivation and support the transition to home-based therapy, improving motor function.
Area of Science:
- Rehabilitation Medicine
- Robotics
- Human-Computer Interaction
Background:
- Robot-assisted therapy is crucial for post-stroke motor rehabilitation.
- Patient motivation is a key factor in stroke survivor recovery.
- Virtual reality (VR), augmented reality (AR), and gamification enhance engagement in robotic therapy.
Purpose of the Study:
- To review technologies in post-stroke rehabilitation.
- To assess the effectiveness of exoskeleton robotics combined with VR, AR, or gamification.
- To evaluate improvements in activity and participation for stroke survivors.
Main Methods:
- Systematic literature search (2010-2017) in MEDLINE, EMBASE, Science Direct, Cochrane Library.
- Included exoskeleton studies with VR, AR, or gamification; excluded those without these technologies.
- Recorded patient condition improvements to determine therapy effectiveness.
Main Results:
- Thirty studies (including RCTs) with 385 participants were identified.
- VR, AR, and gamification-based exoskeletons facilitate the transition to home-based rehabilitation.
- Patients using these novel interfacing techniques with exoskeletons showed general improvements in motor function.
Conclusions:
- Exoskeleton robotics combined with VR, AR, or gamification show potential for home-based rehabilitation.
- These technologies can improve motor function and support the transition from clinical settings.
- Further research is needed on customizable games to maintain patient motivation.
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