Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients' Rehabilitation:

Omar Mubin1, Fady Alnajjar2, Nalini Jishtu1

  • 1School of Computing, Engineering and Mathematics, Western Sydney University, Rydalmere, Australia.

Summary

Robot-assisted therapy using virtual reality (VR), augmented reality (AR), or gamification shows promise for post-stroke motor rehabilitation. These technologies can enhance patient motivation and support the transition to home-based therapy, improving motor function.

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