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Related Concept Videos

Cognitive Learning01:21

Cognitive Learning

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Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
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Cognitivism01:17

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Cognitive psychology emerged as a significant field in the mid-20th century. It focused on understanding humans' internal mental processes. This approach emphasizes how people perceive, remember, think, and solve problems—elements critical to human cognition.
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Cognitive psychology is the field of psychology dedicated to examining how people think. It attempts to explain how and why we think the way we do by studying the interactions among human thinking, emotion, creativity, language, and problem-solving, as well as other cognitive processes. Cognitive psychology studies how information is processed and manipulated in remembering, thinking, and knowing.
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Language and Cognition01:27

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Language serves as a bridge between ideas and communication, influencing how individuals perceive and interact with the world. Psychologists have long debated whether language shapes thought or vice versa. This discussion gained grip with Edward Sapir and Benjamin Lee Whorf in the 1940s, who proposed that language determines thought, a concept known as linguistic determinism. They suggested that the vocabulary and structure of a language influence how its speakers think and perceive reality.
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Cognitive Development During Adulthood01:30

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Cognitive development continues throughout adulthood, undergoing significant shifts across early, middle, and late stages. Individual transition occurs from adolescent idealism to pragmatic and adaptable thinking in early adulthood. During this period, individuals learn to integrate personal beliefs with the recognition that other perspectives are equally valid. Exposure to the complexities of modern society, diverse experiences, and higher education contribute to this adaptive thought process,...
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Modeling, a key technique in therapy, uses observational learning to help clients acquire and practice new skills by watching therapists demonstrate desired behaviors. This approach, rooted in Albert Bandura's concept of vicarious learning, plays a significant role in therapeutic interventions for various psychological conditions, including social anxiety, ADHD, and depression.
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Updated: Jan 6, 2026

Working Memory Training for Older Participants: A Control Group Training Regimen and Initial Intellectual Functioning Assessment
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Cognitive Training: Transfer Beyond the Laboratory?

Gavan Lintern1, Walter R Boot2

  • 12541 Monash University, Melbourne, Victoria, Australia.

Human Factors
|October 11, 2019
PubMed
Summary
This summary is machine-generated.

Evidence does not support general transfer from abstract computer games or video games to driving or flight control. Methodological flaws in studies claiming transfer compromise their credibility.

Keywords:
cognitive trainingoperational trainingtraining simulatorstransfer of trainingtransfer theory

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Area of Science:

  • Cognitive Psychology
  • Human-Computer Interaction
  • Performance Science

Background:

  • Belief persists that abstract computer-based exercises and video games enhance cognitive skills beneficial for operational tasks.
  • However, fundamental research in this domain remains controversial and inconclusive.

Purpose of the Study:

  • To evaluate the evidence for general transfer of skills from abstract computer-based exercises and video games to driving and flight control.
  • To critically review the methodological rigor of existing transfer studies in these operational contexts.

Main Methods:

  • A comprehensive review of existing literature on transfer from abstract computer-based training.
  • A detailed methodological critique of studies investigating transfer to driving and flight control.

Main Results:

  • Reviews of basic transfer research show no consistent evidence of general skill transfer.
  • Applied studies claiming transfer to driving or flight control exhibit methodological weaknesses and data interpretation issues, undermining their findings.

Conclusions:

  • Current cognitive and video game training research has not met initial expectations regarding skill transfer.
  • There is a critical need for robust experimental designs, rigorous data evaluation, and replication in transfer research.
  • Developing a strong theoretical framework for understanding transfer is essential for effective training simulator design.