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Updated: Jan 4, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Rachel Proffitt1, Stephanie Glegg2, Danielle Levac3
1Department of Occupational Therapy, School of Health Professions, University of Missouri, Columbia, Missouri, USA.
Involving end-users in active video game (AVG) and virtual reality (VR) research improves technology matching for rehabilitation. This user-centered approach enhances buy-in and addresses challenges for better clinical adoption.
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