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Related Experiment Video

Updated: Dec 31, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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User-avatar bond profiles: How do they associate with disordered gaming?

Vasileios Stavropoulos1, Rapson Gomez2, Astrid Mueller3

  • 1Victoria university, College of Health and Biomedicine, MelbourneFootscray Nicholson Campus, Australia.

Addictive Behaviors
|January 1, 2020
PubMed
Summary
This summary is machine-generated.

Three user-avatar bond (UAB) profiles were identified in World of Warcraft players. Fused gamers showed higher disordered gaming, while differentiated gamers showed lower engagement.

Keywords:
CompensationDisordered gamingGamer identityGaming profilesIGDImmersionProteus EffectUser-avatar bond

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Area of Science:

  • Psychology
  • Human-Computer Interaction
  • Game Studies

Background:

  • The user-avatar bond (UAB) is crucial in gaming.
  • Existing research links UAB aspects to disordered gaming.
  • Understanding distinct UAB profiles is needed.

Purpose of the Study:

  • To identify and characterize user-avatar bond profiles.
  • To examine the relationship between UAB profiles and disordered gaming.

Main Methods:

  • 1022 World of Warcraft players participated.
  • Assessed UAB (identification, immersion, compensation), Proteus Effect, and gaming disorder.
  • Latent class analysis identified UAB profiles.

Main Results:

  • Three UAB profiles emerged: Differentiated (low UAB), Identified (moderate UAB), and Fused (high UAB, idealized avatars).
  • Disordered gaming increased from DGs to IGs to FGs.
  • Fused gamers exhibited preoccupation and mood modification linked to gaming disorder.

Conclusions:

  • UAB profiles significantly correlate with disordered gaming.
  • Fused gamers represent a risk group for gaming disorder.
  • Findings inform assessment and treatment strategies for gaming disorder.