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Virtual reality versus conventional clinical role-play for radiographic positioning training: A students' perception
D Sapkaroski1, M Mundy1, M R Dimmock1
1Department of Medical Imaging & Radiation Sciences, School of Biomedical Sciences, Faculty of Medicine, Nursing & Health Sciences, Monash University, Building 13C, Room 108, Clayton, VIC, 3800, Australia; School of Psychological Sciences and Turner Institute for Brain and Mental Health, Monash University, Melbourne, Victoria, Australia.
Virtual reality (VR) simulation and traditional role-play show similar effectiveness for developing radiographic hand positioning skills. Both simulated learning environments (SLEs) engage students, but VR offers repetition benefits for skill development.
Area of Science:
- Medical Education
- Radiography Training
- Simulation Technology
Background:
- Simulated learning environments (SLEs) are integral to modern education.
- Assessing the comparative effectiveness of different SLE modalities is crucial for optimizing training.
Purpose of the Study:
- To compare student perceptions of virtual reality (VR) simulation versus traditional clinical role-play for developing radiographic hand positioning skills.
Main Methods:
- A split-cohort study involved 76 undergraduate radiography students.
- Students were randomly assigned to VR simulation or traditional role-play training.
- Perceived skill development was assessed via Likert scale questionnaire and free text analysis.
Main Results:
- No significant difference in student perceptions between VR and role-play modalities (p=0.394).
- Key themes included engagement, practice, and clinical comparability for both groups.
- VR offered repetition benefits, while role-play required more time in a lab setting.
Conclusions:
- Student perceptions of VR simulation and traditional role-play for radiographic skills are comparable.
- VR SLEs provide accessible, self-paced learning opportunities for radiography students.

