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Spatial cognitive implications of teleporting through virtual environments
Lucia A Cherep1, Alex F Lim1, Jonathan W Kelly1
1Department of Psychology, Iowa State University.
Journal of Experimental Psychology. Applied
|January 22, 2020
Summary
Virtual reality users experience spatial disorientation with teleporting locomotion. Geometric boundaries, like walls, are essential for mitigating these cognitive costs, with landmarks being less effective alone.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Cognitive Psychology
Background:
- Teleporting is a common virtual reality (VR) locomotion technique enabling exploration of large virtual environments.
- This method lacks self-motion cues, potentially impacting spatial cognition.
- Understanding these spatial consequences is crucial for effective VR design.
Purpose of the Study:
- To evaluate the spatial cognitive costs of different teleporting interfaces in VR.
- To identify environmental cues that can reduce these costs.
- To compare teleporting with physical walking for spatial navigation.
Main Methods:
- Five experiments were conducted using a triangle completion task.
- Participants navigated using walking, partially concordant teleporting (body turns, teleport translates), or discordant teleporting (teleport translates and rotates).
- The impact of geometric boundaries and landmarks on spatial accuracy was assessed.
Main Results:
- Discordant teleporting led to greater spatial errors than partially concordant teleporting.
- Both teleporting methods resulted in larger errors compared to walking.
- Geometric boundaries were necessary to mitigate spatial costs; landmarks were only effective with boundaries present.
Conclusions:
- Self-motion cues, both translational and rotational, are vital for accurate spatial cognition in VR.
- Discordant teleporting significantly impairs spatial awareness.
- Implementing geometric boundaries in VR environments is critical for mitigating teleporting's negative spatial effects.
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