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Cybersickness Abatement From Repeated Exposure to VR With Reduced Discomfort
IEEE Transactions on Visualization and Computer Graphics
|October 17, 2024
Summary
Virtual reality (VR) sickness can be reduced by repeated exposure, known as Cybersickness Abatement from Repeated Exposure (CARE), even with field of view restriction. This method helps users adapt to VR, reducing sickness in full field of view experiences.
Area of Science:
- Virtual Reality
- Human-Computer Interaction
- Neuroscience
Background:
- Cybersickness negatively impacts virtual reality (VR) adoption.
- Cybersickness Abatement from Repeated Exposure (CARE) is a method to reduce VR sickness.
- Field of view (FOV) restriction can decrease cybersickness but affects user experience.
Purpose of the Study:
- To investigate if CARE with FOV restriction generalizes to a full FOV experience.
- To determine if reduced sickness during FOV-restricted VR exposure leads to better adaptation.
- To assess if initial sickness levels impact the effectiveness of CARE.
Main Methods:
- Participants engaged in a VR game for up to 20 minutes.
- The Repeated Exposure Condition involved playing the VR game over four days.
- FOV restriction was applied during the first three days, with no restriction on the fourth day.
Main Results:
- Significant cybersickness abatement was observed with FOV restriction across Days 1-3.
- Day 4 cybersickness, without FOV restriction, was significantly lower than in a single exposure group.
- Effective CARE was achieved with minimal cybersickness experienced during exposure.
Conclusions:
- CARE with FOV restriction can generalize to full FOV VR experiences.
- This approach offers a viable method to reduce VR sickness without compromising the immersive experience.
- Findings support theories of sensory rearrangement, adaptation, and habituation in cybersickness reduction.
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