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    Virtual Environments (VE) offer immersive XR experiences for studying animal behavior. This review highlights VE applications in biology, bridging animal science and engineering for future innovations.

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    Area of Science:

    • Behavioral Science
    • Computer Science
    • Robotics
    • Artificial Intelligence

    Background:

    • Extended Reality (XR) applications digitally stimulate human senses for immersive experiences.
    • Biologists have utilized Virtual Environments (VE) since the early 2000s to study animal behavior (insects, fish, mammals).
    • VEs are established tools for investigating animal vision, cognition, and sensory-motor control.

    Purpose of the Study:

    • To review animal behavior experiments conducted in virtual environments.
    • To highlight the growing application of XR technology in animal behavior research.
    • To advocate for interdisciplinary collaboration between biologists and computer scientists in this emerging field.

    Main Methods:

    • Review of existing literature on animal behavior experiments in virtual environments.
    • Analysis of the application of XR technologies in biological research.
    • Synthesis of findings to demonstrate the utility of VEs in animal behavior studies.

    Main Results:

    • Virtual Environments are increasingly used for studying animal behavior, though underreported in XR literature.
    • Knowledge from animal behavior studies in VEs informs the design of bio-inspired robots, sensors, and AI.
    • VEs provide reliable methods for fundamental research in behavioral sciences and engineering.

    Conclusions:

    • Animal behavior research in VEs represents a significant, emerging application of XR technology.
    • Interdisciplinary research between biology and computer science can advance both fields.
    • Developing new methods in VEs can lead to breakthroughs in understanding animal behavior and engineering.