Related Experiment Video
Updated: Dec 23, 2025

Controlled Rotation of Human Observers in a Virtual Reality Environment
Published on: April 21, 2022
Measuring perceived self-location in virtual reality
Estelle Nakul1, Nicolas Orlando-Dessaints1, Bigna Lenggenhager2
1Aix Marseille Univ, CNRS, LNSC, FR3C, Marseille, France.
Abstract:
Third-person perspective full-body illusions (3PP-FBI) enable the manipulation, through multisensory stimulation, of perceived self-location. Perceived self-location is classically measured by a locomotion task. Yet, as locomotion modulates various sensory signals, we developed in immersive virtual reality a measure of self-location without locomotion. Tactile stimulation was applied on the back of twenty-five participants and displayed synchronously or asynchronously on an avatar's back seen from behind. Participants completed the locomotion task and a novel mental imagery task, in which they self-located in relation to a virtual ball approaching them. Participants self-identified with the avatar more during synchronous than asynchronous visuo-tactile stimulation in both tasks. This was accentuated for the mental imagery task, showing a larger self-relocation toward the avatar, together with higher reports of presence, bi-location and disembodiment in the synchronous condition only for the mental imagery task. In conclusion, the results suggest that avoiding multisensory updating during walking, and using a perceptual rather than a motor task, can improve measures of illusory self-location.

