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Problematic online gaming and the COVID-19 pandemic
Daniel L King1, Paul H Delfabbro2, Joel Billieux3
11College of Education, Psychology and Social Work, Flinders University, Adelaide, SA, Australia.
Journal of Behavioral Addictions
|May 1, 2020
Summary
The coronavirus (COVID-19) pandemic increased online gaming. While beneficial for many, excessive gaming can lead to unhealthy patterns, requiring balanced approaches for wellbeing.
Area of Science:
- Behavioral Science
- Psychology
- Public Health
Background:
- The COVID-19 pandemic and associated stay-at-home mandates significantly increased online gaming participation.
- Gaming initiatives like #PlayApartTogether promoted social interaction and stress reduction during the pandemic.
Purpose of the Study:
- To examine the dual nature of online gaming as a coping strategy during the COVID-19 pandemic.
- To highlight the need for balanced gaming approaches to support physical and psychological wellbeing.
Main Methods:
- Literature review and analysis of pandemic-related gaming trends.
- Synthesis of existing research on gaming's psychological and social impacts.
Main Results:
- Online gaming offered social connection and stress relief for many during isolation.
- Vulnerable individuals faced risks of developing unhealthy gaming habits and lifestyle patterns.
- Prolonged isolation and technology use may hinder post-pandemic readjustment.
Conclusions:
- Online gaming presents both benefits and risks as a coping mechanism during pandemics.
- A balanced approach to gaming is crucial for maintaining physical and psychological health.
- Strategies are needed to mitigate potential negative impacts of increased gaming during crises.
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