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Sampling Rate Decay in Hindsight Experience Replay for Robot Control.

Luiz Felipe Vecchietti, Minah Seo, Dongsoo Har

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    This study introduces a variable sampling rate for hindsight experience replay (HER) in deep reinforcement learning. The proposed decay strategy improves training performance and speeds up convergence in robotic control tasks.

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    Area of Science:

    • Robotics
    • Artificial Intelligence
    • Machine Learning

    Background:

    • Deep reinforcement learning (DRL) agents face challenges in robotic control with sparse rewards and vast state spaces due to infrequent successful experiences.
    • Hindsight Experience Replay (HER) and ARCHER methods utilize unsuccessful experiences as successful ones for different goals, but use a fixed sampling rate.
    • Fixed sampling rates can introduce bias and do not account for the varying importance of hindsight experiences during training.

    Purpose of the Study:

    • To investigate the impact of a variable sampling rate for hindsight experience on DRL training performance.
    • To propose a sampling rate decay strategy that reduces hindsight experiences as training progresses.

    Main Methods:

    • Implemented a sampling rate decay strategy for hindsight experience replay.
    • Validated the proposed method on three robotic control tasks within the OpenAI Gym suite.
    • Compared the performance against standard HER and ARCHER methods.

    Main Results:

    • The proposed variable sampling rate strategy demonstrated improved training performance on two out of three robotic control tasks.
    • The method also showed increased convergence speed compared to HER and ARCHER in two tasks.
    • Comparable training performance and convergence speed were observed on the third task.

    Conclusions:

    • A variable sampling rate for hindsight experience, specifically a decay strategy, can enhance training efficiency in DRL for robotic control.
    • The proposed method offers a potential improvement over fixed-rate hindsight experience replay techniques.
    • Further research could explore adaptive sampling rates based on task complexity or learning progress.