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Updated: Dec 19, 2025

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Exploring serious games for stroke rehabilitation: a scoping review
Omar Mubin1, Fady Alnajjar2, Abdullah Al Mahmud3
1School of Computer, Data and Mathematical Sciences, Western Sydney University - Parramatta Campus, Rydalmere, Australia.
This review explores motion-based games for stroke rehabilitation, finding they effectively engage patients in repetitive exercises. Key design principles include meaningful play, challenge, and feedback for better recovery outcomes.
Area of Science:
- Neurorehabilitation
- Human-Computer Interaction
- Game Design
Background:
- Stroke is a leading cause of long-term disability, particularly in older adults.
- Rehabilitation requires consistent, often repetitive, physical and cognitive exercises.
- Technological solutions, including motion-based games, offer engaging alternatives for stroke recovery.
Purpose of the Study:
- To explore studies utilizing games for stroke rehabilitation.
- To understand the design principles and characteristics of effective rehabilitation games.
- To identify key features for serious games in stroke recovery.
Main Methods:
- A scoping review of medical repositories was conducted.
- Studies published between 2008 and 2018 were included.
- 18 studies were analyzed for game design principles.
Main Results:
- Effective game attributes include meaningful play, error handling, challenge emphasis, and feedback.
- Motion-based games increase engagement in repetitive rehabilitation tasks.
- Serious games offer customized and contextualized gameplay experiences.
Conclusions:
- Gaming technologies are effective interactive tools for stroke rehabilitation.
- Future serious game development should incorporate features facilitating challenge and error recovery.
- Design recommendations are provided for developers of stroke rehabilitation games.
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