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Depth Perception and Spatial Vision01:15

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Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
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Fast CNN Stereo Depth Estimation through Embedded GPU Devices.

Cristhian A Aguilera1, Cristhian Aguilera2, Cristóbal A Navarro3

  • 1Universidad Tecnológica de Chile INACAP, Av. Vitacura, Santiago 10151, Chile.

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|June 11, 2020
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Summary
This summary is machine-generated.

This study evaluates stereo depth estimation models on embedded GPUs, revealing their real-time potential. A novel U-Net postprocessing approach significantly boosts runtime speed for embedded applications.

Keywords:
deep learningembedded GPUstereo matching

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Area of Science:

  • Computer Vision
  • Deep Learning

Background:

  • Current Convolutional Neural Network (CNN)-based stereo depth estimation models struggle with real-time performance on embedded Graphics Processing Units (GPUs).
  • Existing evaluations often overlook model optimization techniques, leaving the true potential of embedded GPUs for this task undetermined.

Purpose of the Study:

  • To evaluate the performance of state-of-the-art stereo depth estimation models on embedded GPU devices.
  • To assess the impact of optimization methods on model performance.
  • To propose an improved architecture for real-time stereo depth estimation on embedded systems.

Main Methods:

  • Performance evaluation of two state-of-the-art stereo depth estimation models on three embedded GPU devices (Jetson TX2, Xavier, Nano).
  • Comparison of model performance with and without optimization techniques.
  • Implementation and evaluation of a U-Net like architecture for cost-volume postprocessing.

Main Results:

  • Demonstrated the performance capabilities of embedded GPU devices for stereo depth estimation.
  • Achieved real-time inference speeds ranging from 5-32 ms for 1216 × 368 stereo images.
  • The proposed U-Net like postprocessing significantly improved runtime speed compared to traditional 3D convolutions.

Conclusions:

  • Embedded GPU devices possess significant potential for real-time stereo depth estimation.
  • The proposed U-Net based postprocessing method is effective in accelerating stereo depth estimation models.
  • This research paves the way for efficient real-time stereo depth estimation in embedded applications.