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Guidelines for immersive virtual reality in psychological research.

Madis Vasser1, Jaan Aru2

  • 1Institute of Computer Science, University of Tartu, Estonia.

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Virtual reality (VR) research shows promise but lacks standardized methods. This study addresses variability in immersive VR approaches, offering guidelines for reliable and valid psychological research.

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Area of Science:

  • Psychology
  • Computer Science
  • Human-Computer Interaction

Background:

  • Virtual reality (VR) offers potential for real-world generalizable research.
  • Significant methodological variations exist across VR studies, impacting reliability and validity.
  • Lack of standardization in hardware, software, and 'immersive VR' definitions poses challenges.

Purpose of the Study:

  • To identify and address methodological inconsistencies in psychological VR research.
  • To explore challenges in quantifying presence, graphical realism, dual realities, and reproducibility.
  • To propose practical recommendations for standardized VR research guidelines.

Main Methods:

  • Review of existing virtual reality (VR) research methodologies.
  • Analysis of hardware and software choices impacting VR study outcomes.
  • Discussion of key issues: presence quantification, graphical realism, dual realities, and reproducibility.

Main Results:

  • Methodological diversity in VR research hinders reliability and validity.
  • Quantifying presence, graphical realism, dual realities, and reproducibility remain significant challenges.
  • Current 'immersive VR' approaches lack uniform standards.

Conclusions:

  • Standardized guidelines are crucial for advancing psychological VR research.
  • Recommendations are provided to improve the reliability, validity, and reproducibility of VR studies.
  • Adopting common guidelines will enhance the generalizability of VR research findings.