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Gaming in Nursing Education: Recent Trends and Future Paths
The Journal of Nursing Education
|June 30, 2020
Summary
Game-based learning in nursing education shows potential for improving student knowledge and engagement. However, more rigorous research is needed to confirm these benefits and establish best practices for educators.
Area of Science:
- Educational Technology
- Nursing Education Research
- Game-Based Learning
Background:
- Game-based learning (GBL) is increasingly recognized for its potential to enhance student motivation and engagement in educational settings.
- The application of GBL in nursing education warrants investigation to understand its impact on learning outcomes.
- Identifying knowledge gaps in the current literature is crucial for advancing the field.
Purpose of the Study:
- To review the literature on learning outcomes associated with game-based learning in nursing education.
- To identify potential gaps in current knowledge regarding the use of games in nursing education.
Main Methods:
- A systematic literature search was conducted in CINAHL and Google Scholar databases.
- The search covered the period from 2009 to 2019, using keywords such as 'games,' 'gaming,' and 'nursing education.'
- Fifteen empirical studies were evaluated after an initial screening of 49 identified papers.
Main Results:
- The majority of evaluated studies reported positive learning outcomes, including increased knowledge and higher test scores.
- Students provided positive feedback regarding their experiences with game-based learning.
- Methodological limitations were prevalent, such as small sample sizes, convenience sampling, and absence of control groups or randomization.
Conclusions:
- Game-based learning holds promise for enhancing clinical decision-making skills in aspiring nurses.
- There is a need for more robust research methodologies to validate the effectiveness and best practices of GBL in nursing education.