Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Deindividuation00:57

Deindividuation

30.1K
Deindividuation is a form of social influence on an individual’s behavior such that the individual engages in unusual or non-normal behavior while in a group setting. Why? Because in these group settings, the individual no longer sees themselves as an individual anymore, disinhibiting their behavior and personal restraint.
30.1K
Social Foundations of Self IV: Self in Digital Communication01:30

Social Foundations of Self IV: Self in Digital Communication

118
Since the early 2000s, computer-mediated communication (CMC) has grown rapidly, playing a crucial role in self-development. A key distinction between CMC and real-life interactions is the lack of a physically present partner. This absence makes non-verbal cues such as facial expressions, body language, and paralinguistic signals unavailable in CMC platforms like email, instant messaging, or social media. The lack of these cues can create ambiguity and complicate how feedback is interpreted.The...
118
Role-Based Identity01:21

Role-Based Identity

129
Role-based identities are central to understanding how individuals navigate social environments by adopting distinct self-conceptions aligned with various societal roles. These identities are not fixed traits but are constructed through personal actions and the social feedback individuals receive in context-specific interactions. Each social role, such as student, teacher, or friend, carries a set of expectations and norms that influence how people think, feel, and behave within that...
129
The Sense of Self: Reflected Self-Appraisal and Social Comparison02:57

The Sense of Self: Reflected Self-Appraisal and Social Comparison

55.2K
According to Charles Cooley, we base our image on what we think other people see (Cooley 1902). We imagine how we must appear to others, then react to this speculation. We don certain clothes, prepare our hair in a particular manner, wear makeup, use cologne, and the like—all with the notion that our presentation of ourselves is going to affect how others perceive us. We expect a certain reaction, and, if lucky, we get the one we desire and feel good about it. But more than that, Cooley...
55.2K
Self-Discrepancy and Its Effects01:29

Self-Discrepancy and Its Effects

199
Self-discrepancy theory explains how people compare their actual self to their ideal and ought selves and how mismatches between these self-guides can lead to emotional distress. Developed by E. Tory Higgins, the theory distinguishes among three components of self-concept: the actual self, the ideal self, and the ought self. These refer respectively to how individuals perceive themselves, how they aspire to be, and how they believe they are obligated to be. Emotional well-being, self-esteem,...
199
Personal Identity01:25

Personal Identity

201
Personal identity is the deeply felt sense of self that individuals cultivate over time, intricately woven from intrinsic qualities they consider essential to their existence—qualities such as morality, intelligence, and friendliness. These attributes serve as vital internal benchmarks, guiding individuals in evaluating whether their actions resonate with their true selves.When personal identity takes center stage in one's life, individuals often emphasize their distinctiveness,...
201

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Identification of Non-Tuberculous Mycobacteria in Iberian Lynx (<i>Lynx pardinus</i>) and Their Impact on Its Health.

Veterinary sciences·2025
Same author

Using Digital Art and Attachment Priming in a Web-Based Serious Game to Reduce Pain and Social Disconnection in Individuals With Chronic Pain and Loneliness: Randomized Controlled Trial.

JMIR serious games·2024
Same author

Do institutions evolve like material technologies?

Current opinion in psychology·2024
Same author

The Effects of Playing Versus Watching an Interactive Video Game Featuring an Older Adult Protagonist on State Empathy and Ageism Reduction.

Games for health journal·2024
Same author

The evolution of environmentally mediated social interactions and posthumous spite under isolation by distance.

PLoS computational biology·2024
Same author

Insights into the spatial ecology of severely injured free-living felids: Iberian lynx, bobcat, and snow leopard.

Ecology and evolution·2024
Same journal

Post-Breakup Instagram Surveillance: Attachment Style, Personality Traits, and Breakup Distress as Predictors.

Cyberpsychology, behavior and social networking·2026
Same journal

Longitudinal Predictors of Generative AI-Involved Cyberbullying: A Two-Wave Longitudinal Study.

Cyberpsychology, behavior and social networking·2026
Same journal

How Cognitive-Affective Dynamics and Inhibitory Control Diversify Pathways from Short-Video Exposure to Addiction: A Moderated Mediation Analysis Within the I-PACE Framework.

Cyberpsychology, behavior and social networking·2026
Same journal

The Double-Edged Sword of Short Video Use: Opposing Pathways to Depressive Symptoms in Middle-Aged and Older Adults.

Cyberpsychology, behavior and social networking·2026
Same journal

Clinical Correlates of Unidimensional and Multidimensional Full-Body Illusion in Female Adolescents with Anorexia Nervosa.

Cyberpsychology, behavior and social networking·2026
Same journal

AIStories: Exploring Human-Artificial Intelligence Collaboration Through Narratives and Games.

Cyberpsychology, behavior and social networking·2026
See all related articles

Related Experiment Video

Updated: Dec 16, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.7K

Examining Identity Shift Effects in Virtual Reality.

Jorge Peña1, Dillon Hill1

  • 1University of California, Davis, Davis, California, USA.

Cyberpsychology, Behavior and Social Networking
|July 2, 2020
PubMed
Summary
This summary is machine-generated.

This study explored identity shift in virtual reality, finding no evidence of self-presentation changes. Results suggest personality traits like extraversion remain stable, even in immersive digital environments.

Keywords:
extraversionidentity shiftself-presentationvirtual reality

More Related Videos

Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency
08:01

Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency

Published on: October 28, 2020

5.9K
Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

13.1K

Related Experiment Videos

Last Updated: Dec 16, 2025

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

13.7K
Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency
08:01

Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency

Published on: October 28, 2020

5.9K
Virtual Reality Experiments with Physiological Measures
07:09

Virtual Reality Experiments with Physiological Measures

Published on: August 29, 2018

13.1K

Area of Science:

  • Psychology
  • Virtual Reality Studies
  • Human-Computer Interaction

Background:

  • Identity shift is the commitment to self-presentations in public, computer-mediated contexts.
  • Previous research has established identity shift effects in online environments.
  • The current study investigates whether these effects extend to virtual reality (VR) settings.

Purpose of the Study:

  • To examine the applicability of identity shift effects in virtual reality environments.
  • To determine if individuals adjust their self-presentation (extraversion/introversion) in VR.
  • To test the hypothesis that public VR self-presentations influence subsequent identity.

Main Methods:

  • Participants were randomly assigned to adopt either an extraverted or introverted persona.
  • Self-presentations occurred in either public or private virtual environments.
  • Hypotheses and analysis plans were preregistered, ensuring methodological rigor.

Main Results:

  • The study found no significant evidence supporting identity shift effects in VR.
  • Baseline extraversion scores were a significant predictor of post-manipulation scores.
  • This indicates a tendency towards identity stability rather than shift.

Conclusions:

  • Identity shift effects, as observed in other computer-mediated contexts, were not replicated in this VR study.
  • Findings suggest that core personality traits, such as extraversion, may be resistant to change within VR environments.
  • Future research should explore factors that might facilitate or inhibit identity shifts in immersive virtual realities.